Kazumi Totaka (Japanese: 戸高 一生) is a Japanese music composer for Nintendo, and mainly works with Nintendo EAD. He has done the musical score to many games, including Super Mario Land 2: 6 Golden Coins, Mario Paint, Yoshi's Story, and many more. He is also very popular for doing the music to the Animal Crossing series. He also does the voice of Yoshi since Yoshi's Story, Professor Elvin Gadd since Luigi's Mansion and Birdo since Mario Golf: Toadstool Tour. He also did Shy Guy and Fly Guy until Nate Bihldorff took over in Mario Power Tennis. In addition, he provides the voice of Captain Olimar starting in Pikmin 2; his voice clips are reused for Olimar's Mystery Mushroom costume in Super Mario Maker.
Totaka's Song[edit]In most games that Totaka has composed for, he has inserted a short, nineteen-note song commonly referred to as Totaka's Song into games. This song is usually hidden, only able to be heard after meeting certain conditions. The Mario games it has been spotted in are:
Mario-related works[edit]As composer[edit]
As sound supervisor or sound director[edit]
As voice actor[edit]
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Super Yoshi 64
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With the first promotional video clip from the game being revealed at Shoshinkai in November 1996, Yoshi's Island 64 presented lush, colorful worlds of pre-rendered 3D graphics and polygonal animations, also demonstrating the Nintendo 64's ability to run 2D games. Yoshi's Island 64 is a stage in Super Smash Bros. Strife, returning from the original Super Smash Bros. The stage is inspired by the Nintendo 64 title Yoshi's Story, and features the Super Happy Tree and similar aesthetics. The stage consists of several different cardboard-esque platforms, as well as two cloud platforms off to the side, closer to the blast lines. The main platform takes a.
- Genre: action
- Players: 1
- Publisher: Nintendo
- Developer: Nintendo
Yoshi's Island was worth the wait and proves that Nintendo is still able to turn out an exceptional game, not just a lukewarm 'product.' Yoshi is a work of art. Super Mario Prequel. Yoshi's Island takes place before the other Mario games, returning to the days when the mustachioed hero was a helpless infant.
Mario, Mario - where fore art thou, Mario? With the Ultra 64 only a few months away, the era of the Super NES is almost over and we've still only seen one 16-bit Mario game. I tell ya, it really makes my blood boil. That's why it's so cool to see Yoshii's Island: Super Mario World 2 make it out before the Super NES fades away. The game may not actually have Mario in it, but you can feel his touch in every aspect of the gameplay.
The graphics are very reminiscent of Super Mario World - resembling it perhaps too closely. SMW was the first game ever for the Super NES, and 16-bit graphics (especially Nintendo's) have come a long way since then. Fortunately, the gameplay is solid throughout. As Yoshi, Mario's dino-buddy from SMW, it's your job to return a lost baby to its home. The quirky, cutesy puzzle-laden action that earned Mario the big bucks is present in every inch of every stage, with new enemies and play mechanics thrown in to spice up the mix.
Still, Yoshi's Island could've been done better. It doesn't really need rendered graphics, just more time put into a project that Nintendo clearly didn't have faith in (they almost didn't bring it to our shores). Hopefully Nintendo is gonna concentrate on these types of games more in the future. They may not appeal to the 'blood 'n' gore' audience that the company has worked so hard to win over, but there's always a place in gamers' hearts for a fun, well-made game. And Nintendo - please don't skimp on the Ultra 64 Mario. We've been patent for way too long.
Overall rating: 8